hableToneMapping()
ts
function hableToneMapping(params?: ToneMappingParams): EffectPass<{
uTexture: (__namedParameters: Readonly<EffectUniformContext>) => WebGLTexture;
uExposure: number;
uConvertToSRGB: boolean;
}>;Creates a Hable (Uncharted 2) tone mapping effect. Known for its good contrast and film-like look.
Parameters
params?
Configuration for the Hable tone mapping.
Returns
EffectPass<{ uTexture: (__namedParameters: Readonly<EffectUniformContext>) => WebGLTexture; uExposure: number; uConvertToSRGB: boolean; }>