linearToneMapping()
ts
function linearToneMapping(params?: ToneMappingParams): EffectPass<{
uTexture: (__namedParameters: Readonly<EffectUniformContext>) => WebGLTexture;
uExposure: number;
uConvertToSRGB: boolean;
}>;Creates a Linear tone mapping effect. Applies a simple exposure multiplier without non-linear compression.
Parameters
params?
Configuration for the linear tone mapping.
Returns
EffectPass<{ uTexture: (__namedParameters: Readonly<EffectUniformContext>) => WebGLTexture; uExposure: number; uConvertToSRGB: boolean; }>